Axyz Anima Actor Library
Thanks to anima's adaptive placement, area and walkway tools, crowd actors can walk, run and stand on nearly any surface. Just define an area and the actors are projected onto the background geometry. Press play and animations adapt automatically to the terrain for flawless integration.
axyz anima actor library
All the paid versions ( anima ALL, anima PRO, and anima Render Node) have no limitations and are fully compatible with all the types of models included in the metropoly library (Ready-Posed, Ambient, Rigged, and 4D Digital Humans).
This update includes a whole host of new features related to 4D playback. Several improvements have been made to anima to handle many more 4D actors than what was previously possible. The biggest improvement comes from the addition of GPU video decoding for those with compatible NVIDIA GPUs.
metropoly: The whole collection of 4D actors has been reprocessed to give a higher and more consistent level of quality. These assets are backward compatible with previous versions of anima, but most of their performance improvements will be available when updating anima to 4.1.0. The most notable change will be that the texture quality of these actors when being rendered by the anima Plugin will be higher than the current version.
In this new version, we introduce several new features related to user content management and library performance, and also our 2 new types of actors: 4D Digital Humans and Ambient.
anima comes bundled with a library of 24 rigged characters plus 16 posed static characters and 73 loopable motion captured animations. Each of the actors has a folder of textures, static meshes and materials and is made from geometry, a diffuse map and a normal map.
In Anima 4, two new kinds of characters have been developed - Ambient 3D People that improve on the effectiveness of the posed characters, and 4D Digital Humans that combine advantages of posed and rigged actors using a new, optimised animation system. The 4D Digital Humans look real enough to be used the foregrounds of scenes.
At the release of anima 4, a limited number of Ambient 3D people are included in the library but over time, each of the existing posed static characters will be replaced with an Ambient 3D version. Their improved realism means they can be used closer to camera than static models, for instance, in the mid-grounds of scenes. All anima characters, including these new types, are added to scenes from a Drag & Drop panel.
Also, you can take advantage of multi-core CPUs when streaming 4D Digital Humans to achieve fairly high frame rates, especially in the Unreal Engine. The current length of the animations is enough for continuous shots of about 20 seconds. You can move the camera around the scene in real time while the main simulation runs and the Ambient actors perform. Like all characters they can be sent to Cinema 4D or 3ds Max for high resolution rendering.
The crowd simulation workflow is started by defining walking surfaces, obstacles and collision geometry for the simulation directly in 3ds Max or Cinema 4D and sending them to anima, while you work on and refine the project animations. For nearly any scene topology, you can add animated crowd characters that walk, run and stand on nearly any surface by using adaptive placement, area and walkway tools. By defining an area, the actors will be projected onto the background geometry. Once the simulation is started, the animations adapt automatically to the terrain for subtle integration.
Finally, anima will convert and optimise rigged, ready-posed or third party 3D people models to output realistic images or animations using whichever renderer you choose. secure.axyz-design.com
3)Any characters animation from Max or Maya can be imported to Motionbuilder, characterized them and then retarget their motions to your characterized character. Also any type of mocap library can be used on a characterized character, there a ton of them on the net.
One of the hardest things to get right in 3D is humans. Creating realistic models with useful rigs and animating them is a profession all its own. And yet adding humans to architectural visualization shots can be a difference between the project being approved or binned. Anima from AXYZ is just the solution for this situation and offers a large library of optimized human models with adjustable textures and full animations.
Anima is not just a library of assets, it is a separate application that integrates with 3DS MAX. You export your 3DS MAX scene, and define which parts of the mesh are surfaces people should walk on, if there are areas they should avoid, and which objects are stairs that can be taken up and down. You can even set up controllers such as stop lights to control the behavior of the actors. The library offers assets of various complexities, including 4D digital humans, which have been created through scanning and motion capture and offer the most realistic results. There are also animations that can be applied to any human and combined to create unique movements. Clothes and hair colors on the models are adjustable, and there is a wide selection of distinct ethnicities and features.
Changes for v5.0.2 are:- anima user configuration has been moved from 'My Documents' to '%LOCALAPPDATA%/anima'- The anima visual scene tree has been revamped internally to provide a much faster response time- anima Commandline License can now get the active list of devices and export it to JSON or CSV- You can now delete devices registered to an anima all subscription with anima Commandline License- Adds support for Unreal Engine 5.1- Fixes an anima crash when using the crowd generator on a table object- Fixes an anima issue with attempting to switch to shop mode and cancelling the operation- Fixes an anima infinite loading loop when opening a scene with baked actors with no skeletons- Fixes an anima issue where the resource cache would not update correctly- Fixes a rare Max crash when opening anima scenes in versions 2016 and below- Fixes an error when using drop characters in C4D R26/2023- Fixes an application freeze when using 4D models and Redshift in C4D R26/2023- Fixes an Unreal error with walking 4D actors not ignoring the global virtual texture setting